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[ Type ]

Game

[ My Role ]

As the Game Designer and Unity Developer for Snoozy, I was responsible for most of the game design and development. I designed the core puzzle mechanics, created the interactive elements, and implemented the game’s logic and UI using Unity. I also worked on integrating visual and audio assets to enhance the player’s experience.

[ Description ]

Snoozy is a casual, interactive puzzle game developed in Unity, where players take control of the main character, Snoozy, and possess various objects to protect the sleepwalker from danger. The game features charming artwork and a soothing soundtrack, blending puzzle-solving mechanics with a calming atmosphere. The gameplay encourages players to reflect on the meaning of protection and being protected, while providing a relaxing and engaging experience.

As my first game project, Snoozy took me through every stage of development—from initial concept creation and Core Loop development to user feedback collection and continous refinement. While it remains a rough prototype, this process provided invaluable experience in game design and programming, deepening my understanding of both creative and technical aspects.

[ Year ]

2024

SNOOZY

[More Info]

Voiceover: Chenyu (myself)

Video Background music: Dominic Treis, Yummie

Game Link: http://cherylyu.itch.io/snoozy


[Source Attribution]

All images are in-game screenshots.
Game creators: Chenyu Wang (myself), Jianing Ye, Chenghao Du.

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